[Map] showing crisp, elegant hair: AMD released TressFX hair rendering technology
Earlier this week, some people may have seen the AMD TressFX physics physics and rendering techniques “flyers”. The chip manufacturer today announced details of the TressFX–which is a set of new tools for creating realistic effects. The system is expected to render the hair at the same time, but also for the players to show the appearance of the real and lifelike action. TressFX is AMD and Crystal Dynamics of fruitful co-operation, the Game Studio building is the Tomb Raider series of iconic barrier control, about ten years ago.
“Next-generation” Lara Croft: Tomb Raider (basically duplicate), with its iconic “tied in a bunch of” different female hero Lara also has fine rendering and long flowing hair. Throughout the history the game, “hair” is really only some “hair” of a small number of polygon texturing.
TressFX has created a system where developers can have tens of thousands of separate and flexible hair and may be subject to gravity, wind, movement, and even the effects of humidity. This allows the TressFX to render special real effects.
AMD advanced “salons” tool, based on its current OIT “no rule of transparency” (Order Independent Transparency), which uses the same PPLL “per-pixel list” (Per-Pixel Linked-List) of data, the complexity of managing memory usage, and rendering. FressFX can also take full advantage provided by AMD GCN DirectCompute for hardware-based massively parallel processing capability.
Although AMD is not stated, but also support DirectCompute and Nvidia OIT (PDF). This may indicate that TressFX or will work on a wider variety of GPU, and not just limited to AMD’s Radeon series. However, if it is not “exclusive”, I’ll bet TressFX Radeon GPU performance, will be the best.
[Compiled from: TechSpot]